1. Villrise recounts the horrors of a planet suddenly under siege. The mysterious bombings began just as his kingdom had entered a new era of peace.
2. As quickly as his scientists were able to develop new technologies to protect and empower the now-isolated groups of his people, they were discovered.
Mk. 1 - Generator - Defensive Weapon - Coordinated Area Communication Particle Fusor, Logistics Unit 3. The alien culture immediately deployed more clearly-targeted weaponry from orbit. The people of Ra-Atum...
4. ...could only watch, horrified, as their leading scientific thinkers were eliminated during a covert meeting. They left behind only simple guardians, and one unfinished...
5. ...a greater guardian. So, will you help us finish it? It is our one chance.
Studio Notes Wednesday, June 15, 2016 The Hatch, Yakety Sax Edition
This week was pretty funny. I got this GREAT idea halfway through my pencils: "Hey, this part is taking forever, and my straight lines don't look straight when they're scanned in. So shouldn't I just do this all digitally?" This was followed by the biggest clown show in the history of The Hatch, in which I re-discovered every reason I had gone so analog in the first place. I barely made the deadline, and I think it shows this week.
BUT. I'm not changing it. The story moves forward, and I learned new things, and I'm not trying to build a portfolio here.
I'm just keeping a comic running.
That's job #1.
Quality? Ha. Quality is taking a distant second to hitting the Publish button right now.
And weirdly enough I think that's how it's supposed to be. I spent the last 13 years doing nothing but obsessing about how fun it would be to make an awesome comic, while not actually creating one! Voila, visions of quality as a recipe for procrastination.
So yeah, all of my inner complaints about quality can "take a number" where the number is the
pin of a hand grenade.
Anyway, I learned a LOT this week:
I changed the lettering back to fonty lettering out of deadline desperation. But prior to that I did some more hand-lettering tests and I liked how they turned out. I integrated 3D graphics (with the world's most basic orbiting weapons platform model) and learned how it can easily take over a scene. Likewise with texturing. I learned that I am somewhat action-averse. For what reason, I do not know. But that's got to stop. I feel like I'm illustrating a story rather than drawing a comic. I learned my way around the latest version of Gimp, 2.9. Holy cow I hate the new gradient tool so far. It's extra-full of features, but the new features make it super slow compared to the older, simpler gradient tool. Oh well, talking like a spoiled child here. I'll get used to it. I've also got Photoshop and tons of other commercial graphic products that I can't even name right now...A...Affinity? I think? Anyway, they all remind me of work, so I'm using the basic stuff for this comic. My Robot Buddy
Also, regarding Gimp, 2.9, the odd-numbered versions are development versions that can crash frequently. I've lost my work before, so this time, I figured out my save-interval-of-least-annoyance (about two minutes) and wrote a bash script to say "PLEASE SAVE YOUR IMAGE NOW" in this War Games digital voice every two minutes. At first, it was kind of jarring. But after about a half hour, I was loving it! I think I'm going to recycle this simple script for lots of things now. "PLEASE GO TO THE BATHROOM NOW" might be a good start, because I hold it wayyy too long sometimes (does that damage something?).
Today's process photo is from the penciling stage. I liked how the pencils looked this week. You can see the little x's I draw in the gutters so I don't accidentally letter things too closely together.
Today's selfie is one where I'm pretty wiped out.
Finally, if you read this far, maybe you'd also like to read
The Hunt for the Death Valley Germans, which I thought was really fascinating, and which I read while procrastinating this very comic!